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Warrior Guide

Warrior Guide

2-Handed Warriors (Damage Dealer aka Berserker)


 Overview :

You will do the highest damage among warriors but will also take the most damage. A good solo class in the beginning and are great for group training sessions after getting AoE skills.

Race Compatibilty :
Human - 10/10
Elf - 7/10

Stats Build :
Full STR(recommended), Full VIT, Full DEX(not recommended at this time)

Weapons :
2 Handed Swords - faster attack speed
2 Handed Axes - higher critical damage
2 Handed Blunts - higher DEF from passive
(Author's note: all 3 type of weapons have the same attack so just go with one that you like or whichever looks cool to you.)

Job Change :
Fighter -> Warrior -> Merc(Recommended for Humans)
Fighter -> Warrior -> Swordsman
Fighter -> Warrior -> Swordsman -> Rune Knight(Elf)

Skills :
2 Handed Training - MAX (your attack passive)
Sword Training - 5 (leave it at lvl 5. 15sp for 4% attack is ok. 40sp for another 3.75% is not)
Upper Swing - 10 (get to 1 till lvl 30+ when u have extra sp for lvl 40 2nd tier - AoE)
Crash Blow - 1 (or dont get. good for combo with rising strike earlier on or max it if u like to go level)
Enhance HP - MAX (or dont get at all. for me 250~ hp is worth it.
Burning Rage - MAX (humans only. if u have enhance hp, it will help cancel the side effect)
Fighter Heart - MAX (STR buff)
Sword Rapidity - Dont Get (adds attack speed but i dont notice the difference. you will be using skills mainly later on.)
Warrior Form - MAX (this is your 2nd tier attack buff)
Risk Taker- MAX (hp<30% attack increase.)
Wheel Wind -1 at least (AoE for training purposes)
Body Check - 1 (boss or PVP use)
EarthQuake - MAX (for nukers)

Branch : The norm i noticed in the TW version is that most 2h warriors go with AoE skills 1st. Better for training purposes. But if you would like to go level berserker, i guess it is better to add crash blow to the max and leave out rising strike completely.

AoE : Team player. MAX AoE skills first. You will do most of your leveling in a team.

Leveling: Crash blow will be your main attacking skill. If you crit with an Axe, you can 1 hit KO an enemy around your level. More PvP orientated.


Pure Tanker

Overview :
You will find it very difficult to level on your own after monster HP has gone over what Strike Attack can dish out. But on the bright side, every team will need a fighter like you! Mages and even berserkers will not be able to take the damage from mobs and will be counting on you to hold the aggro.

Race Compatibility :
Human - 8/10
Elf - 10/10

Stats Builds :
Full VIT(recommended), Full STR, Full DEX

Weapons :
Swords (faster attack speed)
Blunts (more DEF) - Recommended for tankers
Axe (higher critical damage)
(Author's note: all 3 type of weapons have the same attack so just go with one that you like or whichever looks cool to you)

Job Change :
Fighter -> Guard -> Infantry

Skills :
Strike Attack - get to lvl 1 till lvl 20 get to lvl 6 and max it before lvl 40(your main(only) attack skill)
Provoke - 1 at least(to save your mage/archer/healer and to lure bosses)
Mana Shield - MAX (get it but no need to rush. it will constantly drain sp for more def. useful only later)
Enhanced HP - MAX (max hp passive. recommended for all tankers)
Mace Protection- MAX (if u are full tanker and mace user)
Heavy Armor Expertise - MAX
Blessing Shield - MAX (def buff)
Shield Training - add or don't add(can't really see a difference since block and no block damage = 1) note: may be more useful later.
Blood Leak - add or don't add(i wouldn't recommend adding this since the chances you will be below 30% hp isn't uite high.)
Blunt Shield - 1 at least(for bosses and PvP)
Heavy Armor expertise - MAX
Blessing Shield - MAX (def buff)
Shield Training - add or don't add (can't really see a difference since block and no block dmg = 1) note: may be more and PvP)
Bloody Sky - 1 at least (to hold aggro before you get Attract Circle)


Hybrid Tanker (Jack of All Trades)

Overview :
You will not do as much damage as a berserker but will be able to hold your own in aggro. You will not be able to take as much damage as a pure tanker but you will be more adapt at leveling on your own without a party.

Race Compatibility :
Human - 8/10
Elf - 7/10

Stats Builds :
Full STR(recommended), Full Vit, Full DEX(not recommended)

Weapons :
Swords(faster attack speed)
Blunts(more Def)
Axe(higher crit damage)
P.S. It is highly recommended to go with one handed weapons as a shield adds much needed defence. With the same monster, i take about 1-5 damage with a shield on but 20-30 damage when i took it off.
(Author's note: all 3 type of weapons have the same attack so just go with one that you like or whichever looks cool to you)

Job Change :
Fighter -> Guard -> Swordsman/Mercenary
Fighter -> Warrior -> Infantry

Skills :
Weapon Training - 5 (leave it at lvl 5. 15sp for 4% attack is ok. 40sp for another 3.75% is not)
1 Handed Training - MAX (attack passive)
Strike attack - get to lvl 1 till lvl 20 get to lvl 6 and max it before lvl 40(your main(only) attack skill)
Enhanced HP - MAX (max hp passive. recommended for all tankers)
Fighter Heart - 1 (maxed)
Blunt Defence - MAX (if u are a mace user)
Heavy Armor mastery - MAX (adds quite a bit of def)
blessing Shield - add or don't add(def buff)
Blunt Shield - 1 at least (boss fight/PvP skill. works well with body check later)
Bloody Sky - 1 at least (AoE)

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